A set of blocks representing a real world scenario, which can be used to build an interactive “mathematical” narrative. These blocks are categorized into "Elements", "Properties" and "Tools".
- Elements will bring a characters/objects into the narrative.
- Properties will add Motion/Action/Direction to the elements.
- Tools will calculate the mathematics corresponding to the properties- For example, measuring, comparison etc.
- Each face of each block corresponds to an action/animation. Each cube has 5 working faces (Options within that category- For example: The different sides of the “Character” cube will have a man, woman, child, dog, insect respectively)
- The blocks can be placed in any combination to form an interactive “mathematical” narrative. There will also be a "Scenario" (Marketplace, Bank, Kitchen, Travel) block to set the landscape and goal.
Medium: Using stop motion animations with superimposed graphics.
- Real world context: Looking at data mathematically, directly relating to application. Showing the mathetmatics in common daily scenarios.
- Exploring how different combinations/situations affect each other because of mathematics.
- The blocks are categorized into “Elements”, “Properties” and “Tools”, so it is made clear that the interactive narrative is driven by mathematics.
- Can be used to discover, explore and engage with mathematics through the story created- Permutations and combinations- Make your own problem.
- Can be used as a tool to solve math problems- which will help them understand the context, and relate them to real world examples.
- Focussing on basic mathematics and scenarios, but can be taken forward to demonstrate a range of concepts.
- Shows connections between different mathematical tools (Fractions, Percentages, Decimals etc.)
How it works:
- Each face of each block has a marker, which corresponds to a particular animation.
- These animations are projected on the screen when that face is recognized by the webcam. (For example, face up. When the "Character" block is placed, the side which is facing up will be recognized. To change the character that appears, that respective side should be faced up)
- The animations, as well as all the permutations and combinations of interactions between 2 or more blocks will have to be programmed to behave according to the narrative/sequence of events.
References: Siftables (Make your own music), Levelhead, Scratch
What I need to work on now:
- Simplification: Making sure there are only a few blocks, and each permutation and combination works (For example, as of now, the "tree", if placed with "run", will not work)- Reworking categories.
- Plot: Each landscape will need to have a certain goal/challenge, to make it more exciting for a child- Storyboarding.
- The form of the "block" is open to change.
- Figuring out size, the "Play Area"
- Augmented reality vs projection mapping vs a multitouch screen.