Friday, August 13, 2010

Notes

From the analysis of my research and interviews conducted, these are the points I would to focus on in my product/interface:
  • Drawing connections between different topics in mathematics
  • Mathematics and the real world: Applications
  • Tactile, Dynamic, Interactivity, Engaging

THE POSSIBLE CONCEPTS/IDEAS THAT THE GAME/APPLICATION CAN BE BASED ON:
Scenarios: Marketplace, bank, travel, cooking, home, etc. 
Puzzle: Siftable concept using A.R:- 3D origami?
Building/construction: (Abstract) Geometry, shapes, angles, 3D, percentages, fractions, decimals, ratio
Story-based Adventure: Directions, angles, distance speed time, percentages, fractions, decimals, ratio, calculations
Data Visualization: Real time data or music/dance: Mathematical patterns: Infographics

SCENARIOS: 
Marketplace:
Directions
Price
Averages
Discounts (Simple Discount, Minimum Purchase Discount, Buy one get one Free, Paired Discount, Order Discount)
Sets
Percentages
Fractions
Time

Banks
Interest
Shares
Foreign Exchange
Cooking
Recipe
Ratios and Proportion
Percentages
Cost
Budget

Travel
Car
Cost- Petrol
Budget
Directions
Distance, Speed, Time
(The shortest way to get somewhere in a specified time)

Home
Organizing and Sorting
Measurement
Budget

POSSIBLE MEDIUMS:
  • Augmented Reality
  • Tangible user interfaces- Using electronics and programming
  • Screen Application: Data Visualization- Using sensors, arduino and processing

(I'm working on concept sketches, will upload them shortly.)

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